Graveyard Slot Machine Yugioh

  • Cheats
  • Unlockables
  • Hints
  • Easter Eggs
  • Glitches
  1. Graveyard Slot Machine Yugioh Dueling
  2. Graveyard Slot Machine Yugioh Game

- The Graveyard in the Fourth Dimension (SOD-EN044) - Soul of the Duelist - Unlimited Edition - Common. Only 1 left in stock - order soon. More Buying Choices $0.01 (14 used & new offers) Ages: 13 years and up. Pokplshtrnlit YuGiOh 2017 Structure Deck - Dinosmasher's Fury, Red. Cards are obtained mainly through the 'graveyard slots', which is a slot machine that appears after each win allowing the player to obtain cards from an opponent's deck that were sent to the graveyard during the duel. On the left side of his wrist was a Deck, and on top of it was a slot for the Graveyard. On top of the Graveyard slot was a Deck holder that opened up, revealing Game Cards. Six card slots emerged from the device, and on the edge of the front-most Card Zone was a holder that opened, revealing his Extra Deck. 'Game Mode, hatsudo!'

Get the latest Yu-Gi-Oh! Shin Duel Monsters 2 cheats, codes, unlockables, hints, Easter eggs, glitches, tips, tricks, hacks, downloads, hints, guides, FAQs, walkthroughs, and more for PlayStation 2 (PS2). CheatCodes.com has all you need to win every game you play!

  1. Coming from a family of casino enthusiasts, Thomas was practically born into the industry. He has the knowledge, but he also knows the importance of giving readers the Yugioh Duelist Of The Roses Graveyard Slot Machine.
  2. Yu Gi Oh The Duelists Of The Roses Graveyard Slot Machine! You will now have the following. Underlordtico what are the For The Duelists of the Roses on the PlayStation 2, a GameFAQs message board topic titled 'Tips on matching up cards in Does anyone know about getting rare wendover casino flights cards yu gi oh the duelists of the roses graveyard slot machine in the graveyard slots?

Use the above links or scroll down see all to the PlayStation 2 cheats we have available for Yu-Gi-Oh! Shin Duel Monsters 2.

Immortal Monsters

Aside from the normal monsters that have lessthan 1500 ATK and can survive in the Crushterritory, there are Immortal Type monsters thatcan both enter the area, regardless of AttackPower, and gain a field power bonus of +500points. When these monsters are destroyed inbattle, they turn the surrounding spaces intoCrush territory, literally leaving their mark.

Starter Decks

Depending on the name used at the start of thegame, you will get a different type of starterdeck. Try names such as Konami, Rod, or Puzzle.Enter the names Kaiba or Scale and choose themonster with highest number (on the left) to geta Kaiser Dragon (2300/2000).Look on the back of PlayStation2 game cases.Look carefully to find sponsor names. Use thosenames as your name to get different cards. Notall names will work. Also, use the names ofconsoles such as Nintendo. Leave out the numbers.When starting the game, enter Katsuya as a nameand choose Fairy King Truesdale as your deckleader. Your deck will be packed with insect andplant monsters such as two Hercules Beetles, aKwagar Hercules, a Needle Worm, and a GreatMammoth Of Goldfine. Side with the Lancastrians(Red Rose) and duel Weevil at Chester. There isa good chance that you will win.Enter Flame as a name. This should show one ofthe starter decks with the deck leader RoboticKnight. Select this deck. This decks is powerfulbecause it is full of machines, includesWasteland (powers up all machines and allowsthem to move two spaces), and the machines willnever have an attack lower than 1500.

Card Passwords

To enter a password for a card, press R3 atthe 'Build Deck' screen, and enter an eightcharacter password.Card PasswordAncient Tree Of Enlightenment EKJHQ109Aqua Dragon JXCB6FU7Barrel Dragon GTJXSBJ7Beast King Of The Swamp QXNTQPAXBirdface N54T4TY5Black Hole UMJ10MQBBlast Sphere CZN5GD2XChange Of Heart SBYDQM8BCrush Card SRA7L5YRDragonseeker 81EZCH8BEarthshaker Y34PN1SVElf's Light E5G3NRADExodia's Head 37689434Fairy King Trusdale YF07QVEZFairy's Gift NVE7A3EZGoblin Fan 92886423Gravity Bind 0HNFG9WXGreenkappa YBJMCD6ZHarpy's Feather Sweep 8HJHQPNPHorn Of The Unicorn S14FGKQ1Left Arm Of Exodia A5CF6HSHMagician Of Faith GME1S3UMMeteor Dragon 86985631Mimicat 69YDQM85Mirror Wall 53297534Mystical Capture Chains N1NDJMQ3Robotic Knight S5S7NKNHRoyal Decree 8TETQHE1Seiyaryu 2H4D85J7Serpentine Princess UMQ3WZUZSlate Warrior 73153736Swordsman From A Foreign Land CZ81UVGRSwordstalker AH0PSHEBTactical warrior 054TC727

Swordstalker: Stronger Attack

An easy way to give Swordstalker a strength of3800 power attack points or more is to sacrificeall the monsters in your deck. Due toSwordstalker's special effect, it will becomestronger than those of the CPU.If you have mainly a monster deck with threeSwordstalkers, this trick will be very useful.Start by repeatedly trying to combine all ofyour monsters except for your Swordstalkers.Then, try to send out your Swordstalkers. Itwill have a power of a 6300/5900 or more. Trymaking multiple fusions with one card anddestroy the card. For example, Zombie + Warrior= Skull knight + Hard armor = Armored Zombie.You will have four cards gone instead of three.Do not forget to destroy your last card withyour own leader.

Zoa And Metalzoa

If you reincarnate Suijin, you will naturallyget good cards. However, the real payoff is thatyou can get Sanga and Kazejin. You can get themboth at the same time.

Robotic Knight: Extra Graveyard Slot Chance

Robotic Knight has a hidden ability that letsyou have an extra shot at matching three cardsin Graveyard Slots. It lets you now try to matchthree cards on the top row. You get this afteryou raise your rank to the first star with theyellow stripe.

Royal Decree: Reincarnation

If you reincarnate a Royal Decree, it will giveyou three Suijins.

Blue-Eyes White Dragon

Reincarnate magic cards such as Mega Drain (DC:75, Darknite with Chakra) or Creature Swap, andthere will be a possibility of getting a Blue-Eyes White Dragon. Since Blue-Eyes White Dragonhas a DC of about 55, try reincarnating highmagic cards.

Dark Magician: Hidden Ability

If you can raise the Dark Magician ranking toMajor (star with the stripe), you will be ableto perform the same extra slot try just as theRobot Knight.

Magic Drain: Reincarnation

If you reincarnate Magic Drain (DC: 60) you can get good cards such as:

Millennium

To summon Millennium, you have to have Curse OfThe Millennium Shield and two cards with 2100DEF.

Millennium Shield: Strong Attack

You first need to have the Curse of theMillennium Ritual and three monsters over 2000DEF. When you summon the Millennium Shield, makesure you have a Shield And Sword Magic card sothat you can switch out the shield's defense toits attack, giving it a 4000 ATK.

Mirror Wall

Mirror Wall (DC: 80) is a powerful card. Use itagainst a Blue Eyes. If any card (in this caseBlue Eyes) attacks any of your cards, its attackis cut in half, making a Blue Eyes ATK 1500. Ifthe card attacks again, it will be halved again,(Blue Eyes ATK 750). Blue Eyes can now be killedby the weakest monsters in the game.

Red-Eyes Black Dragon

To get the Red-Eyes Black Dragon, have Joeysummon it. Defeat the Red-Eyes Black Dragon andget it in the Graveyard Slots.

Red-Eyes Black Metal Dragon

Have Joey summon it by combining his Metalmorphand his Red-Eyes Black Dragon. Defeat it, butyou need to get the Red-Eyes Black Dragon andthe Metalmorph in the slots.

Zoa And Metalzoa

Face J. Shadi in a match and destroy his Zoacard. Do not use Monster Reborn on Zoa. Just getZoa in the Graveyard Slots then face Joey.Defeat him and make sure you destroy aMetalmorph. Win Metalmorph in the slots andcombine it with Zoa to get Metalzoa (3000/2400).

Hidden Card

In most maps, there is a hidden card somewhereon the map. In order to get these cards you mustmove your Deck Leader over a specific locationon the map. You may have to complete the game asboth sides for these cards to appear. Forexample, in all the battles at Stone Henge, moveyour Deck Leader to the center of the map, inbetween all the labyrinth terrain. There shouldbe a different card there against each opponent.To be able to find and get the hidden cards onthe field during a duel, your deck leader mustbe ranked as a Major (one star and one yellowline) or better. You must also have a deck costthat is lower than 1000.

Hidden Card Locations

To find the cards, your deck leader has to havethe ability to find cards (Hidden Ability) andyou need to have completed both sides of thestory.Many of the monsters are Immortal Type (strongin crush territory) and very powerful in termsof their effects (Souleater is great). Most ofthe magic cards are those that destroy allmonsters of a specific type (usually the typeprimarily used by the opponent you get the cardagainst, for example, Cold Wave, obtainedagainst Rex Raptor, kills all dinosaur typemonsters).

Barrel Dragon: Reincarnation

If you reincarnate Barrel Dragon, you will getthree tough creatures or nice magics (forexample, Sagna Of Thunder, Kazejin, Suijin,KaiserDragon, Harpies Pet Dragon, Skull Knight,Ryu-Ran, Coldwave, Solomans Lawbook, andTremendous Fire).

Ritual Monsters

When using the Graveyard Slot machine afterbattle, get three cards that are required to geta ritual monster. If you do, you will get thatritual monster as well as the three cards. Forexample, win against Bones at Exeter and in theGraveyard Slots, get any Insect, Machine, andZombie monster. Note: The cards only appear inthe slots if they are used in battle; duelagainst opponents that have ritual cards.

Map Edit Mode

Successfully complete both the White Rose storyand Red Rose story to unlock map edit mode incustom battle.

Graveyard Slot Machine Yugioh

Duel Deck Master T

Successfully complete both the Red Rose andWhite Rose campaigns and have a PlayStation Onememory card with Yu-Gi-Oh! Forbidden Memoriessaved game data in slot 2. Go to 'Custom Duel',and instead of dueling Deck Master K, you willduel Deck Master T. Deck Master T's leader isExodia The Forbidden One, and his deck onlyconsists of magic/trap cards and the other fourpieces of Exodia.

Duel Master S

Copy the saved game from Yu-Gi-Oh! ForbiddenMemories over to a PlayStation2 memory card.Insert it in slot 2. When you are in Custom Duelmode, it will show Duel Master S with a Goddessof Whim Deck leader.

Fusions

This trick requires only one memory card in thememory card slot. Go into the custom duel andset your deck up so that your best cards are inthere. Both you and the CPU's decks will havethe same cards in them. When you win, the slotmachine will be there and you can get your bestcards repeatedly. This is very useful with RedEyes, Blue Eyes and other cards that your haveonly one copy of.Use the following trick to duplicate cards andpromote weak monsters. A second memory is notrequired. Go to vs. duel and Duel Master K. Makethe card you want to duplicate your leader, playthe Duel Master in the default crush field.Note: Make sure you have some monsters under1500 ATK. Do not use any field cards. Instead,Duel Master K will at the most send out one ortwo monsters. Destroy these and defeat him inbattle. Because he has the exact same deck asyou, he will have the same deck leader. In theslots, the deck leader will be there. Get themonster you want in the slots. The battle iseasy. The longer the battle the better, as thishelps promote weak monsters.

New Card Picture

Any time that you gain a card through lining upthree of a kind in the Graveyard Slots, you willget a new picture for that card in your chest.Some examples include: Blue Eyes White Dragon,Red Eyes Black Dragon, Summoned Skull, GeminiElf, and Flame Swordsman.

Getting Good Or Rare Cards

Use the following trick to multiply your goodcards, get rare cards, and practice theGraveyards Slots. After clearing the game,the 'Edit' option appears in a custom duel. Youcan edit the terrain to make all of thesummoning spaces around your opponent labyrinth.Once the duel starts, pass your turn and youropponent will be forced to forfeit. You willthen be able to play the slots with only yourdeck leader (against Deck Master K) in with nineFake Traps.

Improved Odds In Graveyard Slots

Copy Cat, Mimicat, and Monster Reborn allow youto manipulate the content of your opponent'sGraveyard and help narrow down it down for theGraveyard Slots (revived cards go to thereviver's Graveyard when destroyed). ParalyzingPotion is another effective way to get monstersout of the way without sending them to theGraveyard, thus improving your odds in theGraveyard Slots.This trick can only be used when there is onlyone monster in the Graveyard possible ofgetting, as when you use the 'Edit Map' trick.When using the slot machine, you can see thearrows on the side. As you can see, they areusually blinking. When they disappear, the cardis on the other side of the slot. You can usethis to your advantage.Place the needed card in your deck and destroyit in a custom battle (for example, KomoriDragon for the Blue-Eyes White Dragon or DarkMagician for the Dark Magician Girl). It may behelpful to place more than one card in the deckfor higher chances of getting the desired card.

Slot Rares

When using the Graveyard Slot Machine after youwin a duel, get three cards in a line and get aslot rare. For example, get three Pumpkings toget a Toon Summoned Skull.Card Slot result RequirementAnti-Magic Fragrance 3 Typhone Defeat MaiBarrel Dragon 3 Ooguchi Defeat MakoBlack Luster 3 Curse Of DragonBlue-Eyes White Dragon 3 Koumori DragonBlue-Eyes White Dragon 3 Red EyesBlue-Eyes White Dragon 3 Monster Egg DefeatTristanBlue-Eyes White Dragon 3 Dark Fire DragonsDefeat Mai ValentineBlue-Eyes White Dragon 3 Kabanola WarriorDefeat TristanBlue-Eyes White Dragon 3 Rude Kaiser JoinKiba's side and kill Tristan's Rude KaiserBlue-Eyes White Dragon 3 Tenderness Defeat TeaBlue-Eyes White Dragon 3 Ground AttackerBugrothBlue-Eyes White Dragon 3 Robotic KnightsBlue-Eyes White Dragon 3 Suijin Destroy Suijinafter the Labyrinth ruler summons itBlue-Eyes White Dragon (ATK 1750) 3 LionMonster Defeat Tristan and kill his LionMonsterBrain Control 3 Illusionist Faceless MageDefeat PegasusDark Magician 3 Gust Fan Wait until Mai uses theGust Fan power-up and defeat herDark Magician 3 Gate Guardian Ritual HaveLabyrinth Ruler summon the ritual to the field(does not have to be activated).Dark Magician Girl 3 Dark Magician Battle Yugiand kill his Dark MagicianDissolverock 3 Machine KingFire Reaper 3 Vile Germ Defeat BakuraFire Reaper 3 White Holes Defeat Jasper DiceTudorFlame Ghost 3 Mystical Elf Defeat Yugi anddestroy his Mystical ElfFlame Swordsman 3 Legendary SwordFlame Swordsman 3 Madjinn Gunn Defeat TristanFlame Swordsman 3 Kattarpiller Have LabyrinthRuler summon itGorgon's Eye 3 The Ordek Defeat TristanHarpies Pet 3 Harpie Lady Have Mai summonDragon Harpie Lady and the DragonLabyrinth Tank (2400/2400) 3 Blackland FireDragon Defeat YugiLord Of D. 3 Ultimate Dragon RitualRed-Eyes Black Dragon 3 Dancing Elf Defeat TeaRed-Eyes Black Dragon 3 King of YamimakaiDefeat Darkness RulerRed-Eyes Black Dragon 3 Versago The DestroyerDefeat TristanRed-Eyes Black Dragon 3 Sword Of DarkDestructionRight Leg Of Exodia 3 Insect Cannon DefeatWeevilSkull Knight 3 Pragtical Defeat Rex RaptorSkull Knight 3 Feral Imp Defeat YugiSkull Knight 3 Celtic GuardianSkull Knight 3 Spirit Of The Harp Defeat TeaSummoned Skull 3 Dark Prisoner Defeat TristanSummoned Skull 3 Larva Moth Defeat WeevilSummoned Skull 3 Fairy Meteor Crush DefeatTristanSummoned Skull 3 High Tide Gyojin Defeat MakoSword of Dragon's Soul 3 Two-Mouth DarkrulerDefeat TristanTemple Of Skulls 3 Dancing Fairy Defeat TeaTemple Of Skulls 3 Koumori DragonsToon Summoned Skull 3 Fiend Hand Defeat TristanToon Summoned Skull 3 Pumpking The King OfGhost Defeat NecromancerToon Summoned Skull 3 Manga Ryu Ran DefeatPegasusToon Summoned Skull 3 Tenderness Defeat TeaToon Summoned Skull 3 Red-Eyes Black Dragon

Move Two Squares At A Time

When a monster gets a Terrain Field boost, flipit face up and it is allowed to move two squaresat a time.

Defeating Pegasus

Have Ancient Tree Of Enlightenment in face updefense position. His effect allows no Trapcards to be activated when in this position. UseAqua Dragon powered up with Horn Of Light. Movehim into the Toonland terrain and keep advancingto Pegasus' deck leader. When your opponentattacks (or when you attack), Aqua Dragon'seffect will be activated. The square occupied byAqua Dragon will be turned into sea. This boostsAqua Dragon's attack by 1000 points (up by 500for not being in Toon, which decreases itsattack and another 500 for terrain bonus). Hisattack will be 3250, which should be enough todefeat anything. You can also use the water as apath for Suijin or other water monsters. Pegasushas no Rose card to give you.

Crush Territory

When you play in the crush territory, you canonly play monsters with an attack power of 1500 -- be careful.

Raise Your Monster's Rank Easily

Depending on which monster you have, you shouldgo against certain opponents. If the monster youwant to raise in rank has an attack power of2000 to 2500, play against Tristan. If it islower then that, then play against Tea. If it ishigher, go against Joey. First, have as many ofthat monster in your deck, then kill everymonster with that card. Do not add power-ups orattack the opponent's LP with magic cards. Youcan then have more time killing the othermonsters. Remember to kill the opponent's deckleader personally with the card you want toraise in rank. This will usually give you a bigboost for raising your rank.

Level Up Your Deck Leaders

Note: This trick requires the Map Edit optionand a controller with a auto-fire or slowfeature. First, build Labyrinth around youropponent, except for one space. Put the monstersthat you want to level up on the field. Makesure you use Ookazi or Tremendous Fire, etc. Setthe controller on auto-fire or slow for Start.When the battle is over, you will have more DeckLeaders.

Easy Win

Use the passwords to get Crush Card (SRA7L5YR),Mimicat (69YDQM85), Magician Of Faith(GME1S3UM), and Royal Decree (8TETQHE1).Reincarnate Crush Card to get Just Desserts.Keep combining the cards that not listed in thistip until you get the ones needed. Do not useJust Desserts until your opponent has five cardson the field and you have Royal Decree on thefield. Use Just Desserts and inflict 1500 pointsof direct damage. The total damage will be 4500,which is more than enough. This strategy iseffective against Grandpa if you want an Exodiadeck.

Reincarnate Card

If you surrender five times, you will be able toreincarnate a card in your chest which willallow you to build your deck.Note: Getting five wins also lets youreincarnate a card.Press L3 to reincarnate.

Reincarnate More Than Three Cards From One

When you get to the point of reincarnatingcards, copy your game to a second memory card.Continue on the copied game and reincarnate acard. Save your game and exit. Place both thecopied save game and the original saved game inthe PlayStation2 and trade the reincarnatedcards from the copy to the original. You nowhave three new cards, and still can reincarnatea card.

Repeatedly Reincarnate

To do this trick, you must have activate thereincarnate option after you have played withthe CPU five or more times. Save your gamebefore going to reincarnate. Reincarnate anydesired card, and if you did not like it, go tothe main menu without saving your previousreincarnation. Then, go to 'Continue' to try itagain. Repeat this processes as many times asneeded until you get the desired cards.

Defeating Fab Lyrr

Use Royal Decree, Mirror Wall, and some goodmonsters cards in your deck.Make sure you have a Green Kappa monster in yourdeck (or more if possible). Fab Lyrr will mostlikely start off by playing Riroku (power-upthat uses half of your LP to power up hismonster) and a Skull Knight or something similarwith over 2000 ATK. Once that monster is on thefield, go into the crush territory with yourleader, play the Green Kappa face down until youare in striking range of his leader, and attack.The Green Kappa's effect will increase hisattack to over 4000 and destroy his leader inone shot.

Defeating Jasper Dice Tutor

Graveyard Slot Machine Yugioh Dueling

First, defeat the Labyrinth Ruler until you geta Shadow Ghoul or two, Then, go to the Tutor anduse the Shadow Ghoul. Enter the labyrinth areasto turn it into a Wall Shadow, then use RebornThe Monster or Mimicat (Magician Of Faith to getback magic cards) to go and dig out Shadow Ghoulagain and make another Wall Shadow. Do this asmany times as needed(at least twice recommended,but three is best). Then, use the Shield AndSword card to switch the Shadow Ghouls attackand defense and give it 3,000 attack points.Also, use the Ancient Tree Of Enlightenment or aRoyal Decree to keep traps from getting the WallShadows. The Ancient Tree Of Enlightenment isbetter, because you can turn it off by switchingto attack mode after you move (turn it back onat the beginning of your next turn before youmove) in case you have trap cards such as ShadowOf Eyes, Mirror Wall, or Goblin Fan out. Thefollowing are the card numbers that arerecommended: 043, 123, 152, 655, 685, 687, (699,824), 705, 736, 754, 814, 829.

Lower Opponent's Monsters Attack Quickly

Move Mirror Wall either to the far bottom leftsquare or far bottom right square. Put yourleader next to it. Start securing your leaderand Mirror Wall with monsters. Start advancingweak trap or magic cards (for example, FakeTrap, Forest). Mirror Wall will activate andyour opponent's monsters will be too weak tobattle. You will still get the monsters in theGraveyard, since your opponent attacks allfacedown cards.

We have no cheats or codes for Yu-Gi-Oh! Shin Duel Monsters 2 yet. If you have any unlockables please submit them.

Graveyard Slot Machine Yugioh Game

We have no unlockables for Yu-Gi-Oh! Shin Duel Monsters 2 yet. If you have any unlockables please submit them.

We have no easter eggs for Yu-Gi-Oh! Shin Duel Monsters 2 yet. If you have any unlockables please submit them.

We have no glitches for Yu-Gi-Oh! Shin Duel Monsters 2 yet. If you have any unlockables please submit them.

Created by: Shin Gokou EX.Read the full guide...

YU-GI-OH! TRADINGCARD GAME
U.S. - MAGIC RULER
CARD SPOILER - LIST

BLUEEYESWHITEGUY's Magic Ruler Full spoiler version 1.1
Special thanks go to AshtonGyoroDBZ, rydeordie, rubien.gautier, mattfred99, paulad29, rivendelita, mr_slick_, dsmith & Pojo.com

Please report any discrepancies or typos to blueeyeswhiteguy@aol.com. Distribute this list freely, but please give me credit for my work- this was a lot of typing!
The most major change in this version was MRL-002 and MRL-003 were misnumbered (I had Axe of despair as MRL-003 and vice-versa). I think this version is pretty close to final, but keep sending me the errors!!!
Commons - 65
Rares - 17
Super Rares - 10
Ultra Rares - 10
Secret Rares -2
Total Cards - 104
For Quick Reference, U/Rs are...
MRL-002 Axe of Despair
MRL-006 Spellbinding Circle
MRL-029 Relinquished
MRL-036 Snatch Steal
MRL-039 Delinquent Duo
MRL-045 The Forceful Sentry
MRL-047 Mystical Space Typhoon
MRL-061 Megamorph
MRL-072 Toon Mermaid
MRL-073 Toon Summoned Skull
S/Rs are...
MRL-003 Black Pendant
MRL-012 Mahar Vairo
MRL-026 Invader of The Throne
MRL-038 Confiscation
MRL-048 Giant Trunade
MRL-049 Painful Choice
MRL-051 Black Illusion Ritual
MRL-076 Toon World
MRL-078 Banisher of the Light
MRL-102 Messenger of Peace
MRL-000 Blue Eyes Toon Dragon - dragon toon - Level 8 - 3000/2500 This card cannot be summoned unless 'Toon World' is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 life points each time this monster attacks. When 'Toon World' is destroyed, this card is destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict direct damage to your opponents life points. If a Toon monster is on your opponents side of the field, your attacks must target the toon monster. - Secret Rare
MRL-001 Penguin Knight - aqua effect - Level 3 - 900/800 when this card is sent directly from your Deck to the Graveyard by an opponent's card effect, combine your Graveyard cards with your own Deck, shuffle them and form a new Deck. - Common
MRL-002 Axe of Despair - equip magic - A monster equiped with this card increases its ATK by 1000 points. When this card is sent from the Field to the Graveyard, you can offer 1 monster from the field as a Tribute to place it on top of your Deck - Ultra Rare
MRL-003 Black Pendant - equip magic - A monster equipped with this card increases its ATK by 500 points. When this card is sent from the Field to the graveyard, inflict 500 points of direct damage to your opponent's Life Points. - Super Rare
MRL-004 Horn of Light - equip magic - a monster equipped with this card increases its DEF by 800 points. when this card is sent from the field to the graveyard, you can pay 500 Life Points to place it on top of your deck. - Common
MRL-005 Malevolent Nuzzler - equip magic - A monster equipped with this card increases its attack by 700 points. When this card is sent from the field to the Graveyard, you may pay 500 Life Pointsto place it on top of your Deck - Common
MRL-006 Spellbinding Circle - permanent trap - Select 1 monster. As long this card remains face-up on the field, the selected monster cannot attack or change position except by the effect of a Magic, Trap, or Effect Monster Card. When the selected monster is destroyed, this card is also destroyed. If the selected monster is offered as a Tribute, this card is not destroyed. - Ultra Rare
MRL-007 Metal Fish - machine - Level 5 - 1600/1900 - Common
MRL-008 Electric Snake - thunder effect - Level 3 - 800/900 - When this card is sent directly from your hand to the Graveyard by your opponent's card effect, you can draw 2 cards from your Deck - Common
MRL-009 Queen Bird - Winged Beast - Level 5 - 1200/2000 - Common
MRL-010 Ameba - aqua effect - Level 1 - When this card is face-up on the field and control shifts to your opponent, inflict 2000 points of Direct Damage to your opponent's Life Points. This effect can only be used once as long as this card remains face-up on the field.- Rare
MRL-011 Peacock - winged beast - level 5 - 1700/1500 - Common
MRL-012 Maha Vailo - spellcaster effect - Level 4- 1550/1400 - In addition to the effects of equip cards, the ATK of this monster is increased by 500 points for each card equipped to this monster - Super Rare
MRL-013 Guardian of the throne room - machine - Level 4 - 1650/1600 - common
MRL-014 Fire Kraken - aqua - level 4 - 1600/1500 - common
MRL-015 Minar - insect effect - Level 3 - 850/750 - When this card is sent directly from your hand to the Graveyard by your opponent's card effect, inflict 1000 points of direct damage to your opponent's Life Points. - Common
MRL-016 Griggle - plant effect - Level 1 - when this card is face up on the field and control shifts to your opponent, you gain 3000 Life Points. This effect can only be used once as long as this card remains face up on the field. -Common
MRL-017 Tyhone #2 - dragon - Level 6 - 1700/1900 - Common
MRL-018 Ancient on of the deep forest - beast - Level 6 - 1800/1900 - Common
MRL-019 Dark Witch - fairy - Level 5 - 1800/1700 - Common
MRL-020 Weather Report - aqua effect - Level 4 - FLIP: Destroys all opponents face-up 'swords of Revealing Light' on the field. If 'Swords of Revealing Light' is destroyed, you can perform your battle phase twice this turn (or your next turn, if activated during oponent's turn) - Common
MRL-021 Mechanical Snail - machine - Level 3 - machine - 800/1000 - Common
MRL-022 Giant turtle who feeds on flame - aqua - Level 5 - 1400/1800 - common
MRL-023 Liquid Beast - aqua - Level 3 - 950/800 - Common
MRL-024 Hiro's Shadow Scout - fiend effect - Level 2 - 650/500 - FLIP: Your opponent draws 3 cards. Both players check the cards and any Magic Cards among them must be immediately discarded to the graveyard. - Rare
MRL-025 Hige Tide Gyojin - aqua - Level 4 - 1650/1300 - Common
MRL-026 Invader of The Throne - warrior effect - Level 4 - 1350/1700 - FLIP: Select 1 opponent's monster and switch control of it with this card. This effect cannot be activated during the Battle Phase. - Super Rare
MRL-027 Whiptail Crow - fiend - Level 4 - 1650/1600 - Common
MRL-028 Slot Machine - machine - Level 7 - 2000/2300 - Common
MRL-029 Relinquished - spell caster ritual effect - Level 1 - 0/0 - This monster can take on the ATK and DEF of 1 opponent's monster on the field (a face-down monster results in an ATK and DEF of 0). Treat the selected monster as an Equip Magic Card and use it to equip 'Relinquished'. You may use this effect only once per turn and can equip 'Relinquished' with only 1 monster at a time. When your opponent's monster attacks this monster with an attack higher than 'Relinquished', the equipped monster card is destroyed instead of 'Relinquished'. Any life point damage you
receive from the attacking monster when 'Relinquished' is equipped is also inflicted on your opponent. - Ultra Rare
MRL-030 Red Archery Girl - aqua - Level 4 - 1400/1500 - Common
MRL-031 Gravekeeper's Servant - continuous magic - Each time your opponent attacks with a monster, the opponent must send 1 card from the top of his/her Deck to the Graveyard. - Common
MRL-032 Curse of Fiend - magic - Changes the battle positions of all attack position monsters to defense position and vice-versa. These positions cannot be changed during the turn this card is activated except by the effect of a Magic, Trap, or Effect Monster Card. You can activate this card only during your standby phase. - Common
MRL-033 Upstart Goblin - magic - Draw 1 card from your Deck. Your opponent gains 1000 Life Points - Common
MRL-034 Toll - continuous magic - As long as this card remains face-up on the field, both you and your opponent must pay 500 Life Points per monster to attack. - Common
MRL-035 Final Destiny - magic - Discard 5 cards from your hand to destroy all cards on the field. - Common
MRL-036 Snatch Steal - equip magic - Take control of one of your opponent's face-up monsters. Your opponent gains 1000 Life Points during each of his/her standby phases. - Ultra Rare
MRL-037 Chorus of Sanctuary - field magic - increases the DEF of all Defence position monsters by 500 points - Common
MRL-038 Confiscation - magic - pay 1000 Life Points to look at your opponent's hand. Select 1 card and discard it to the graveyard. - Super Rare
MRL-039 Delinquent Duo - magic - Pay 1000 Life Points. Randomly select and discard 1 card from your opponent's had. Your opponent then selects and discards another card from his/her hand. - Ultra Rare
MRL-040 Darkness Approaches - magic - Discard 2 cards from your hand. Select 1 face up monster and flip it face down, but do not change its battle position. - Common
MRL-041 Fairy's Hand Mirror - trap - Switch the opponent's Magic Card effect that specifically designates 1 monster as a target to another correctly targeted monster. - Common
MRL-042 Tailor of the Fickle - quick magic - Select one equipped Equip Card and switch it to another correct target - common

MRL-043 Rush Recklessly - quick magic - Increase 1 monster's ATK by 700 points during the turn this card is activated. - Rare
MRL-044 The Reliable Guardian - quick magic - Increase 1 monster's DEF by 700 points the turn that this card is activated - Common
MRL-045 The Forceful Sentry - magic - Look at your opponent's hand, then select 1 card and return it to his/her Deck. the Deck is then shuffled.
- Ultra Rare
MRL-046 Chain Energy - continuous magic - as long as this card remains face up on the field, both you and your opponent must pay 500 Life
Points per card to play or set cards from your respective hands. - common
MRL-047 Mystical Space Typhoon - quick magic - Destroy 1 Magic or Trap card on the Field. - Ultra Rare
MRL-048 Giant Trunade - magic - Return all Magic and Trap cards on the Field to their respective owner's hands. - Super Rare
MRL-049 Painful Choice - magic - Select 5 cards from your Deck and show them to your opponent. Your opponent must select 1 card that will be added to your hand. Discard the remaining cards in the Graveyard. - Super Rare
MRL-050 Snake Fang - trap - Decrease 1 selected monster's DEF by 500 points during the turn this card is activated. - common
MRL-051 Black Illusion Ritual - ritual magic - this card is used to Ritual Summon 'Relinquished'. You must also offermonsters whose total Level Stars equal 1 or more from the field or yor hand as a Tribute. - Super Rare
MRL-052 Octoberser - aqua - Level 5 - 1600/1400 - Common
MRL-053 Psychic Kappa - aqua - Level 2 - 400/1000 - Common
MRL-054 Horn of the Unicorn - equip magic - a monster equipped with this card raises its attack and def by 700 points. when this card is sent from the field to the Graveyard, it retuns to the top of your Deck. - Rare
MRL-055 Labyrinth Wall - rock - Level 5 - 0/3000 - Common
MRL-056 Wall Shadow - You cannot normal summon this monster. This card can only be special summoned by offering 'Labyrinth Wall' equipped with 'Magical Labyrinth' as a tribute No other tribute monsters are necessary. - Common
MRL-057 Twin Long Rods #2 - aqua - Level 3 - 850/700 - Common
MRL-058 Stone Ogre Grotto - rock - Level 5 - 1600/1500 - Common
MRL-059 Magical Labyrinth - equip magic - Equip 'Labyrinth Wall' with this card. If you offer 'Labyrinth Wall' equipped with this card as a tribute,
you can Special Summon 'Wall Shadow' from your hand. - Common
MRL-060 Eternal Rest - magic card - Destroy all monsters equipped with Equip Cards. - Common
MRL-061 Megamorph - equip magic - If your Life Points than your opponent's, the original ATK of a monster equipped with this card is doubled. If your Life Points are higher, the original ATK is halved. - Ultra Rare
MRL-062 Commencement Dance - ritual magic - This card is used to Ritual Summon 'Performance of Sword'. You must also offer monsters whose total Level Stars equal 6 or more as a tribute from the field or your hand. - Common
MRL-063 Hamburger Recipe - ritual magic - This card is used to Ritual Summon 'Hungry Burger'. You must also offer monsters whose total Level Stars equal 6 or more as a tribute from the field or your hand. - Common
MRL-064 House of Adhesive Tape - trap - If the DEF of a monster summoned by your opponent (excluding Special Summon) is 500 points or less, the monster is destroyed. - Common
MRL-065 Eatgaboon - trap - If the ATK of a monster summoned by your opponent (excluding Special Summon) is 500 points or less, the monster is destroyed. - Common
MRL-066 Turtle Oath - ritual magic - This card is used to Ritual Summon 'Crab Turtle'. You must also offer monsters
whose total Level Stars equal 8 or more as a tribute from the field or your hand. - Common
MRL-067 Performance of Sword - ritual warrior - Level 6 - 1950/1850 - This monster can only be Ritual Summoned with the Ritual Magic Card, 'Commencement Dance'. You must also offer monsters whose total Level Stars equal 6 or more as a tribute from the field or your hand. - Common
MRL-068 Hungry Burger - ritual warrior - Level 6 - 2000/1850 - This monster can only be Ritual Summoned with the Ritual Magic Card, 'Hamburger Recipe'. You must also offer monsters whose total Level Stars equal 6 or more as a tribute from the field or your hand. - Common
MRL-069 Crab Turtle - aqua ritual - Level 8 - 2550/2500 -This monster can only be Ritual Summoned with the Ritual Magic Card, 'Turtle Oath'. You must also offer monsters whose total Level Stars equal 6 or more as a tribute from the field or your hand. - Common
MRL-070 Ryu-Ran - dragon - Level 7 - 2200/2600 - Common
MRL-071 Manga Ryu-Ran - dragon toon - Level 7 - 2200/2600 - This card cannot be summoned unless 'Toon World' is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 life points each time this monster attacks. When 'Toon World' is destroyed, this
card is destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict direct damage to your opponents life points.
If a Toon monster is on your opponents side of the field, your attacks must target the toon monster. - Rare
MRL-072 Toon Mermaid - aqua toon - Level 4 - 1400/1500 -This card cannot be summoned unless 'Toon World' is on the field. This
card cannot attack in the same turn that it is summoned. Pay 500 life points each time this monster attacks. When 'Toon World' is destroyed, this
card is destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict direct damage to your opponents life points. If a Toon monster is on your opponents side of the field, your attacks must target the toon monster. - Ultra Rare
MRL-073 Toon Summoned Skull - fiend toon - Level 6 - 2500/1200 - This card cannot be summoned unless 'Toon World' is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 life points each time this monster attacks. When 'Toon World' is destroyed, this card is destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict direct damage to your opponents life points. If a Toon monster is on your opponents side of the field, your attacks must target the toon monster. - Ultra Rare
MRL-074 Jigen Bakudan - effect pyro - Level 2 - 200/1000 - After this card is flipped, offer it as a Tribute during your standby phase to destroy all monsters on your side of the field and inflict direct damage equal to half of the toal ATK of the destroyed cards (excluding this monster) to your opponent's Life Points. - Common
MRL-075 Hyozanryu - dragon - Level 7 - 2100/2800 - Rare
MRL-076 Toon World - continuous magic - This card is activated by paying 1000 of your Life Points. - Super Rare
MRL-077 Cyber Jar - effect rock - Level 3 - 900/900 - FLIP: Destroys all monsters on the field (including this monster). Both players then pick up (not draw) 5 cards from the top of their respective decks and show the cards to each other. Immediately Special Summon any Monster Cards of Level 4 or lower among them on the field in face -up Attack Position or in face-down Defense Position. The rest of the cards picked up are place in the player's hands. - Rare
MRL-078 Banisher of the Light - effect fairy - Level 3 - 100/2000 - As long as this card remains face-up on the field, any card sent to the Graveyard is removed from play. - Super Rare
MRL-079 Giant Rat - effect beast - Level 4 - 1400/1450 - When this card is sent to the graveyard as a result of battle, you may select 1 EARTH monster with an attack of 1500 or less from your deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The deck is then shuffled. - Rare
MRL-080 Senju of the Thousand Hands - effect fairy - Level 4 - 1400/1000 - When this card is summoned to the field(excluding Special
Summon), you may move 1 Ritual Monster Card from your Deck to your hand. The Deck is then shuffled. - Rare
MRL-081 UFO turtle - effect machine - Level 4 - 1400/1200 - When this card is sent to the graveyard as a result of battle, you may select 1 FIRE monster with an attack of 1500 or less from your deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The deck is then shuffled. - Rare
MRL-082 Flash Assailant - effect fiend - Level 4 - 2000/2000 - Decrease the ATK and DEF of this card by 400 points for every card in your hand.
- Common
MRL-083 Karate Man - effect warrior - Level 3 - 1000/1000 - Once per turn, the original ATK of this card can be doubled. When this effect is applied, the card is immediately destroyed at the end of the turn. - Rare
MRL-084 Dark Zebra - effect beast - Level 4 - 1800/400 - If this is the only card in your control during your standby phase, it is automatically placed in Defence Position. You cannot change the position of this card during the same turn. - Common
MRL-085 Giant Germ - effect fiend - Level 2 - 1000/100 - When this card is sent to the Graveyard as a result of battle, inflict 500 points of Direct Damageto your opponents Life Points. You can also take cards with the same name from your Deck and Special Summon them to the field in face-up Attack Position Then Deck is then shuffled. - Rare
MRL-086 Nimble Momonga - effect beast - Level 2 - 1000/100 - When this card is sent to the graveyard as a result of battle, increase your Life Points by 1000 points. You can also take cards of the same name from your Deck and Special Summon them to the field in face-down Defense Position. The Deck is then shuffled. - Rare
MRL-087 Spear Cretin - effect fiend - Level 2 - 500/500 - FLIP After this card is flipped, when it is sent to the Graveyard, both you and your opponent select 1 monster from your respective Graveyards and special summon it on the field in face-up Attack Position or face down in Defense Position (no Tribute is required for monsters of Level 5 or more) - Common
MRL-088 Shining Angel - effect fairy - Level 4 - 1400/800 - When this card is sent to the graveyard as a result of battle, you may select 1 LIGHT monster with an attack of 1500 or less from your deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The deck is then shuffled. - Rare
MRL-089 Boar Soldier - effect beast-warrior - Level 4 - 2000/500 - This card can only be summoned by a Flip Summon. If summoned by a normal summon, the card is destroyed. If your opponent has 1 or monsters under his/her control, the ATK of this monster is decreased by 1000 points. - Common
MRL-090 Mother Grizzly - effect beast-warrior - Level 4 - 1400/1000 - When this card is sent to the graveyard as a result of battle, you may select 1 WATER monster with an attack of 1500 or less from your deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The deck is then shuffled. - Rare
MRL-091 Flying Kamakiri #1 - effect insect - Level 4 - 1400/900 - When this card is sent to the graveyard as a result of battle, you may select 1 FIRE monster with an attack of 1500 or less from your deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The deck is then shuffled. - Rare
MRL-092 Ceremonial Bell - effect spellcaster - Level 3 - 0/1850 - As long as this card remains face-up on the field, you and your opponent must show your respective hands to each other. - Common
MRL-093 Sonic Bird - effect winged beast - Level 4 - 1400/1000 - When this card is summoned (excluding special summon) you may move 1 Ritual Magic Card from your Deck to your Hand. - common
MRL-094 Mystic Tomato - effect plant - Level 4 - 1400/1100 When this card is sent to the graveyard as a result of battle, you may select 1 DARK monster with an attack of 1500 or less from your deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The deck is then shuffled. - Rare
MRL-095 Kotodama - effect fairy - Level 3 - 0/1600 - As long as this card remains face up on the field, monsters of the same name cannot exist on the field at the same time (face-down cards not included). If a card of the same name is summoned in a later turn, that card is destroyed. If 2 cards of the same name are played at the same time, both cards are destroyed. - Common
MRL-096 Gaia Power - field magic - Increases the ATK of all EARTH monsters by 500 points and decreases their DEF by 400 points. - Common
MRL-097 Umiiruka - Increases the ATK of all WATER monsters by 500 points and decreases their DEF by 400 points. - Common
MRL-098 Molten Destruction - Increases the ATK of all FIRE monsters by 500 points and decreases their DEF by 400 points. - Common
MRL-099 - Rising Air Current - Increases the ATK of all WIND monsters by 500 points and decreases their DEF by 400 points. - Common
MRL-100 Luminous Spark - Increases the ATK of all LIGHT monsters by 500 points and decreases their DEF by 400 points. - Common
MRL-101 Mystic Plasma Zone - Increases the ATK of all DARK monsters by 500 points and decreases their DEF by 400 points. - Common
MRL-102 Messenger of Peace - You must pay 100 Life Points at each of your standby phases. If you cannot pay, this card is destroyed.
All monsters with an ATK of 1500 points or higher cannot attack. - Super Rare
MRL-103 Serpent Night Dragon - dragon - Level 7 - 2350/2400 - Secret Rare
FIN